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Three Pokémon Games That Were Denied the Appreciation They Deserved

Following a taste of world peace courtesy of Pokemon Go, it's undeniable that the monster collecting franchise stands as one of the most mainstream video games around. The iconic Pikachu is just as famous as Mickey Mouse, if not more so. The continued pandemonium surrounding card prices guarantees near-daily Pokemon news stories. You'd be difficult to find a Pokémon game that failed to move at least a few million copies. Remarkably, fan-made Pokémon games achieve popularity every year.

However in spite of that pervasiveness and popularity, some Pokémon games that are totally underappreciated. These represent titles that failed to receive their fair shake, or were overshadowed under the excitement of the core series. They're Pokémon games stuck on doomed consoles or services, or were early forays onto different formats. They're often also Pokémon games that might have flourished if they ever got sequels or modern remakes. With these criteria in mind, this list will not be yet another recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.

Still, these might be these Pokémon games. So, before rearranging your glasses and typing 'Actually,' let us just agree that these are Pokémon games for people with discerning palates, shall we?

Pokémon Ranch: The Relaxed Precursor

Too many Pokémon games focus on the combat element of the series, and far too few of them highlight the everyday aspects that would come with owning a pet. Sure, there are small features like these in recent entries—players may play with your monsters in bases. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is best seen as the antecedent to Pokemon Home; that is, as a repository to hold monsters from various titles. Critical reception from its launch noted Ranch was a bad if not truly ugly game. I'm not here to argue against these notions, but it compels me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.

As the name suggests, the game is set on a ranch where your Mii avatars—get this—just relax with your pals. The activities with Pokémon were basic, and a significant part of the appeal was observing what your monsters might do when they're not being forced into battle. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of coexisting with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its complete potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life simulation.

Ranch was released long before Stardew Valley kicked off the enduring trend of cozy games. It was before the proliferation of passive games, and the video playthrough popularization of watching games you aren't actively controlling. Most people never realized that Ranch's concept to watch your creatures as much as you play with them wasn't to hide a lack of substance. In actuality, Ranch's attention to detail was so remarkable, a live stream dedicated to broadcasting the game continuously. The streamer who operates the channel states that, after almost twenty years of experiencing the game, he even now has not seen all that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokemon Duel: The Tactical Tabletop Game Lost

Did you know that Pokemon once had an licensed tabletop game with miniatures? Pokémon Duel was the 2016 attempt to digitize the tabletop experience in a more approachable format. Duel was also, sadly, one of Pokémon's first ventures into the world of freemium phone games. Duel had the trappings of a gacha game where players could pay to win—and there was motivation to do so, given the slow progression for new figures.

These questionable mechanics masked a sad truth: Pokémon Duel was an excellent strategy game with Duel anymore. "I can’t express how much I loved and miss this game," a YouTube comment states, years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of complexity, approachability, design, and content in general," a user wrote. "I am convinced if it launched now people would be playing it more than GO and Pocket together."

Unfortunately, Duel's initial launch was plagued with connectivity problems. Bugs, alongside Duel's predatory monetization model, gave people few incentives to return. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unusual game board made for a fantastic tactical experience for the few folks who played Duel, but that board is also a intimidating eyesore.

Pokémon: Magikarp Jump: The Absurd Experiment

Image from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so silly, it was verging on internet meme. And when we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is charged with breeding the ultimate version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to pause before they can train their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the fan culture around Magikarp.

This was most apparent than in Jump's merciless random occurrences, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a wide variety of the same species of monster. It's understood it's not practical for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially sophisticated or profound game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when 2026 GOTY season arrives.


With numerous core games and spin-offs, it's probable that I didn't mention that one Pokémon game you totally love but argue that too few people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokémon Pinball fondly notwithstanding argu

About the author

Jonathan Hughes

Aria Vance is a seasoned gambling analyst with over a decade of experience in sports betting and casino strategy, known for her data-driven insights.

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